Damage System
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Damage System
Damage comes in 3 types.
= Bashing
= Lethal
= Aggravated
Vampire: When your character fills up all their health boxes with bashing they must begin rolling stamina to resist unconsciousness and all damage taken until healing is considered lethal at this point. When you fill up with Lethal you fall into torpor and any further damage taken is considered agro. When filled up with agro you reach Final Death.
(Keep in mind I do not kill characters, so death is never final Happy )
All Healing is done as a reflexive action as stated in the VTM core book.
Vampire: -Normal healing---
1 bp heals 2 bashing
1 bp heals 1 Lethal
5 bp heal 1 Agro (Only 1 point of aggravated damage may be healed per night and only through a full day of undisturbed rest in a safe haven. By spending a point of willpower a vampire may heal 2 points of aggravated damage by resting but only if the necessary blood is spent, 10 points of blood in total.)
Humans: - healing normal-
1 bashing heals every 15 min
1 lethal heals every 2 days
1 agro heals every week
(Some agro can not be healed)
** ghouls may use Vitae to heal.
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